![](https://static.wixstatic.com/media/a728c9_aef317b6db9943cca8f09e50294eda04f000.jpg/v1/fill/w_288,h_162,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/a728c9_aef317b6db9943cca8f09e50294eda04f000.jpg)
Spencir Bridges
Game & Technical Designer
General Overview
4+ years in professsional Game Development
![STB_Deck_4.png](https://static.wixstatic.com/media/a728c9_7b1521204fcd4118baa3cba35509ef31~mv2.png/v1/fill/w_78,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/STB_Deck_4.png)
![STB_Deck_3.png](https://static.wixstatic.com/media/a728c9_9afe4707538b4fcf8f20175a67c0d92c~mv2.png/v1/fill/w_78,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/STB_Deck_3.png)
Netflix Show
Unreal Technical Director/Designer
1. Technical
- Technical Director for the entire previs process, as well as part of the postvis process.
- Guided the entire team, and helped develop a postvis workflow that helped the client, producers, artists, programmers.
- Created tools for artists so that they could directly change values within Maya to affect cinematics within Unreal Engine.
- Niagara + Material work
- Created Editor Utility Widgets to improve workflow for the entire team.
2. Cinematic Work
- Workflow Development
- Lighting
- Character Placement/Importing
- Animation Retargeting
Unreal Engine 4
LEGO 2k Drive
Technical Designer/Artist
1. Technical
- Editor Utility Blueprinting
2. Cinematic Work
- Character Placement
- Lighting
- Depth of Field
Unreal Engine 4
![STB_Deck_5.png](https://static.wixstatic.com/media/a728c9_75cbd33e68904698ab90bc9963d56365~mv2.png/v1/fill/w_78,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/STB_Deck_5.png)
Mortal Kombat Onslaught
Technical Designer/Artist
1. Technical
- Learned a deprecated engine in order to fulfill the team's needs.
- Used Kismet to improve cinematics (Blueprinting)
2. Cinematic Work
- Character Placement/Importing
- Lighting
- Depth of Field
Unreal Engine 3
NDA Game Project
Unreal Technical Director/Designer
1. Technical
- Created multiple "replicated" systems within Blueprinting (multiplayer)
- Niagara + Material Work
- Lighting
Unreal Engine 5
![STB_Deck_2.png](https://static.wixstatic.com/media/a728c9_0efd143150d24728982717b6c9f651ee~mv2.png/v1/fill/w_90,h_51,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/STB_Deck_2.png)
![STB_Deck_6.png](https://static.wixstatic.com/media/a728c9_659c4f1362d348bba7ce8a3875a3de2d~mv2.png/v1/fill/w_90,h_51,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/STB_Deck_6.png)