Spencir Bridges
Game & Technical Designer
General Overview
4+ years in professsional Game Development
Netflix Show
Unreal Technical Director/Designer
1. Technical
- Technical Director for the entire previs process, as well as part of the postvis process.
- Guided the entire team, and helped develop a postvis workflow that helped the client, producers, artists, programmers.
- Created tools for artists so that they could directly change values within Maya to affect cinematics within Unreal Engine.
- Niagara + Material work
- Created Editor Utility Widgets to improve workflow for the entire team.
2. Cinematic Work
- Workflow Development
- Lighting
- Character Placement/Importing
- Animation Retargeting
Unreal Engine 4
LEGO 2k Drive
Technical Designer/Artist
1. Technical
- Editor Utility Blueprinting
2. Cinematic Work
- Character Placement
- Lighting
- Depth of Field
Unreal Engine 4
Mortal Kombat Onslaught
Technical Designer/Artist
1. Technical
- Learned a deprecated engine in order to fulfill the team's needs.
- Used Kismet to improve cinematics (Blueprinting)
2. Cinematic Work
- Character Placement/Importing
- Lighting
- Depth of Field
Unreal Engine 3
NDA Game Project
Unreal Technical Director/Designer
1. Technical
- Created multiple "replicated" systems within Blueprinting (multiplayer)
- Niagara + Material Work
- Lighting
Unreal Engine 5