top of page

Spencir Bridges

Game & Technical Designer

General Overview

4+ years in professsional Game Development

STB_Deck_4.png
STB_Deck_3.png

Netflix Show 

Unreal Technical Director/Designer

1. Technical 

    - Technical Director for the entire                previs process, as well as part of              the postvis process.
 

    - Guided the entire team, and                       helped develop a postvis workflow         that helped the client,  producers,           artists, programmers. 
 

    - Created tools for artists so that                they could directly change values           within Maya to affect cinematics             within Unreal Engine.

    - Niagara + Material work

    - Created Editor Utility Widgets to                improve workflow for the entire                team.

  

2. Cinematic Work

    - Workflow Development

    - Lighting

    - Character Placement/Importing

    - Animation Retargeting

Unreal Engine 4

LEGO 2k Drive

Technical Designer/Artist

1. Technical

    - Editor Utility Blueprinting

2.  Cinematic Work 

    - Character Placement

    - Lighting

    - Depth of Field

Unreal Engine 4

STB_Deck_5.png

Mortal Kombat Onslaught

Technical Designer/Artist

1. Technical 

    - Learned a deprecated engine in                order to fulfill the team's needs.

     - Used Kismet to improve                                   cinematics (Blueprinting) 

  

2. Cinematic Work

    - Character Placement/Importing

    - Lighting

    - Depth of Field

 Unreal Engine 3

NDA Game Project

Unreal Technical Director/Designer

1. Technical 

    - Created multiple "replicated"                      systems within Blueprinting                        (multiplayer)

    - Niagara + Material Work

    - Lighting


 

   

 Unreal Engine 5

STB_Deck_2.png
STB_Deck_6.png

©2023 by Spencir Bridges

  • LinkedIn Social Icon
  • Twitter
bottom of page