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Portfolio

Shown here are games/projects that I've worked on. All games & projects were done through a collaborative effort. For information regarding each project please refer to the next section.

Projects & Work

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Changing Tracks

System Designer, Programmer

Engine: Unity

  • Designed/Programmed Rhythm Game

  • Programmed Passenger Movement

Made with a team of five students, Changing Tracks is a mystery narrative rhythm game where you play as a brother or sister trying to save their other sibling from an evil caretaker and discover the secret of their shady business!

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Cryptid Crossing

Systems Designer & Pixel Artist/Animator

Engine: Unity

  • Design/Program Hand System

  • Pixel-Art

A mixed-reality experiment using VR, Vuforia, and the CORFX Vest. Cryptid crossing is a VR/AR two-player game where one player plays as an officer of the border and the other plays as an immigrant who just might happen to be a dangerous cryptid. The officer scans the documents with Vuforia and tries to discover if the other player is actually a creature of the night. The immigrant has to decide which documents to scan in to hide his monstrous other side or to prove his innocence.

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 Upcoming Netflix Show

 Unreal Technical Director/Designer  The Third Floor

Engine: Unreal Engine 4

  • Editor Utility Widgets

  • Full Previs Workflow

  • Designed + Created full Postvis system workflow

  • Created Previs systems using visual scripting

  • Helped guide, direct, and mentor team through Unreal Engine.

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Pier 87

System & Level Designer/Programmer

Engine: Unreal Engine 4

  • Locomotion System (flight)

  • Quest System

  • Power-Up System

  • Shop Upgrade System

A third-person sandbox exploration game where you play as a bionic seagull who has escaped from a secret testing facility in a small beach town. Work with your fellow escapees to clean the town, gain new abilities, and discover the secret of the dangerous laboratory you once called home. 

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Projects/Games Under NDA

Unreal Technical Director/Designer 

Cantina Creative

Engine: Unreal Engine 4 & 5

  • Designed & programmed game systems using Unreal Engine's Visual             Scripting tools for a multiplayer/singleplayer sandbox experience. 

  • Created VFX in-engine to use within cinematic/in-game content.

  • Blueprints (visual scripting)

  • Designed/iterated upon levels and set pieces alongside scripting systems &         events using Unreal Engine 4's Visual Scripting tools for both in-game &         cinematic experiences.

  • Created Cinematics entirely within engine; animation, VFX, Camera Work, level design, systems, & lighting

  • Networking - Replication Code

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Unreal Technical Artist @ Frame Machine

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Lego 2K Drive
Mortal Kombat Onslaught
NDA Project

 
  • Implemented Cinematic tools/systems to support in-game cinematic &         animation needs on Lego 2K Drive & Mortal Kombat Onslaught, among other projects.

  • Used Proprietary software to script in-game events for Mortal Kombat Onslaught.

  • Unreal Generalist work

  • Tools created using visual scripting to aid team.

Engine: UDK & Unreal Engine 5

Technical Designer/Artist

©2023 by Spencir Bridges

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