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Portfolio
Shown here are games/projects that I've worked on. All games & projects were done through a collaborative effort. For information regarding each project please refer to the next section.
Projects & Work
Changing Tracks
System Designer, Programmer
Engine: Unity
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Designed/Programmed Rhythm Game
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Programmed Passenger Movement
Made with a team of five students, Changing Tracks is a mystery narrative rhythm game where you play as a brother or sister trying to save their other sibling from an evil caretaker and discover the secret of their shady business!
Cryptid Crossing
Systems Designer & Pixel Artist/Animator
Engine: Unity
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Design/Program Hand System
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Pixel-Art
A mixed-reality experiment using VR, Vuforia, and the CORFX Vest. Cryptid crossing is a VR/AR two-player game where one player plays as an officer of the border and the other plays as an immigrant who just might happen to be a dangerous cryptid. The officer scans the documents with Vuforia and tries to discover if the other player is actually a creature of the night. The immigrant has to decide which documents to scan in to hide his monstrous other side or to prove his innocence.
Upcoming Netflix Show
Unreal Technical Director/Designer The Third Floor
Engine: Unreal Engine 4
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Editor Utility Widgets
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Full Previs Workflow
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Designed + Created full Postvis system workflow
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Created Previs systems using visual scripting
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Helped guide, direct, and mentor team through Unreal Engine.
Pier 87
System & Level Designer/Programmer
Engine: Unreal Engine 4
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Locomotion System (flight)
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Quest System
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Power-Up System
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Shop Upgrade System
A third-person sandbox exploration game where you play as a bionic seagull who has escaped from a secret testing facility in a small beach town. Work with your fellow escapees to clean the town, gain new abilities, and discover the secret of the dangerous laboratory you once called home.
Projects/Games Under NDA
Unreal Technical Director/Designer
Cantina Creative
Engine: Unreal Engine 4 & 5
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Designed & programmed game systems using Unreal Engine's Visual Scripting tools for a multiplayer/singleplayer sandbox experience.
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Created VFX in-engine to use within cinematic/in-game content.
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Blueprints (visual scripting)
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Designed/iterated upon levels and set pieces alongside scripting systems & events using Unreal Engine 4's Visual Scripting tools for both in-game & cinematic experiences.
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Created Cinematics entirely within engine; animation, VFX, Camera Work, level design, systems, & lighting
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Networking - Replication Code
Unreal Technical Artist @ Frame Machine
Lego 2K Drive
Mortal Kombat Onslaught
NDA Project
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Implemented Cinematic tools/systems to support in-game cinematic & animation needs on Lego 2K Drive & Mortal Kombat Onslaught, among other projects.
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Used Proprietary software to script in-game events for Mortal Kombat Onslaught.
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Unreal Generalist work
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Tools created using visual scripting to aid team.
Engine: UDK & Unreal Engine 5
Technical Designer/Artist
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