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Portfolio
Shown here are games/projects that I've worked on. All games & projects were done through a collaborative effort. For information regarding each project please refer to the next section.
Projects & Work
![titlechanging.jpg](https://static.wixstatic.com/media/a728c9_c6fd798bcf64490094866fc73539643d~mv2.jpg/v1/crop/x_398,y_0,w_524,h_696/fill/w_75,h_100,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/titlechanging.jpg)
Changing Tracks
System Designer, Programmer
Engine: Unity
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Designed/Programmed Rhythm Game
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Programmed Passenger Movement
Made with a team of five students, Changing Tracks is a mystery narrative rhythm game where you play as a brother or sister trying to save their other sibling from an evil caretaker and discover the secret of their shady business!
![CryptidCrossing.png](https://static.wixstatic.com/media/a728c9_2f5dbde7852a44c2b59adf330eaff47a~mv2.png/v1/crop/x_0,y_9,w_301,h_382/fill/w_79,h_100,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/CryptidCrossing.png)
Cryptid Crossing
Systems Designer & Pixel Artist/Animator
Engine: Unity
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Design/Program Hand System
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Pixel-Art
A mixed-reality experiment using VR, Vuforia, and the CORFX Vest. Cryptid crossing is a VR/AR two-player game where one player plays as an officer of the border and the other plays as an immigrant who just might happen to be a dangerous cryptid. The officer scans the documents with Vuforia and tries to discover if the other player is actually a creature of the night. The immigrant has to decide which documents to scan in to hide his monstrous other side or to prove his innocence.
![thethirdfloor.jpg](https://static.wixstatic.com/media/a728c9_972d88baf5774a59af93d150f3489497~mv2.jpg/v1/crop/x_50,y_0,w_301,h_400/fill/w_301,h_400,al_c,q_80,enc_auto/thethirdfloor.jpg)
Upcoming Netflix Show
Unreal Technical Director/Designer The Third Floor
Engine: Unreal Engine 4
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Editor Utility Widgets
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Full Previs Workflow
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Designed + Created full Postvis system workflow
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Created Previs systems using visual scripting
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Helped guide, direct, and mentor team through Unreal Engine.
![Pier87_v003.png](https://static.wixstatic.com/media/a728c9_72cf409afd0c4d86837d0c78cf8dd5dc~mv2.png/v1/fill/w_75,h_100,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Pier87_v003.png)
Pier 87
System & Level Designer/Programmer
Engine: Unreal Engine 4
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Locomotion System (flight)
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Quest System
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Power-Up System
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Shop Upgrade System
A third-person sandbox exploration game where you play as a bionic seagull who has escaped from a secret testing facility in a small beach town. Work with your fellow escapees to clean the town, gain new abilities, and discover the secret of the dangerous laboratory you once called home.
![CantinaCreative_logo-3207407655.jpg](https://static.wixstatic.com/media/a728c9_af688b202e884cd9b062596835abce52~mv2.jpg/v1/crop/x_33,y_0,w_935,h_1242/fill/w_75,h_100,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/CantinaCreative_logo-3207407655.jpg)
Projects/Games Under NDA
Unreal Technical Director/Designer
Cantina Creative
Engine: Unreal Engine 4 & 5
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Designed & programmed game systems using Unreal Engine's Visual Scripting tools for a multiplayer/singleplayer sandbox experience.
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Created VFX in-engine to use within cinematic/in-game content.
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Blueprints (visual scripting)
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Designed/iterated upon levels and set pieces alongside scripting systems & events using Unreal Engine 4's Visual Scripting tools for both in-game & cinematic experiences.
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Created Cinematics entirely within engine; animation, VFX, Camera Work, level design, systems, & lighting
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Networking - Replication Code
![framemachine.jpeg](https://static.wixstatic.com/media/a728c9_a1c64a4cd014442499b7db86fc934871~mv2.jpeg/v1/crop/x_25,y_0,w_151,h_200/fill/w_211,h_280,al_c,lg_1,q_80,enc_auto/framemachine.jpeg)
Unreal Technical Artist @ Frame Machine
![FrameMachine.png](https://static.wixstatic.com/media/a728c9_437bae84aa004b8890433953f1bbacfb~mv2.png/v1/fill/w_301,h_400,al_c,q_85,enc_auto/FrameMachine.png)
Lego 2K Drive
Mortal Kombat Onslaught
NDA Project
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Implemented Cinematic tools/systems to support in-game cinematic & animation needs on Lego 2K Drive & Mortal Kombat Onslaught, among other projects.
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Used Proprietary software to script in-game events for Mortal Kombat Onslaught.
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Unreal Generalist work
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Tools created using visual scripting to aid team.
Engine: UDK & Unreal Engine 5
Technical Designer/Artist
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